![]() ![]() By letting the player experiment with the environment and figure out how they want to solve the level, you allow players to have more fun. This could be as simple as deciding what would happen to other test subjects in a particular level.Īdding some variety to how to solve puzzles would also make the game more interesting. It could add a lot of personality to give players some minor choices through the campaign. That shouldn’t stop them from taking all choices away from the character, though. A lot of the comedic horror comes from the character's loss of autonomy. Of course, it might deviate too far from the spirit of Portal to give the player too much choice. It would be interesting to see some variation in Portal 3. Even the story can only take one route, with no deviation from the developer's intent. You take Chell through the puzzles in the levels that, for the most part, can only be solved in one way. Portal is very well respected for being a linear game that knows exactly the kind of story it wants to tell. Even just thinking about a falling portal loop in VR is enough to give you motion sickness. ![]() While it seems like puzzle games are made for the VR format, it could certainly limit the kind you could make in the Portal games. If Portal 3 is released in the next few years, it would be great to see it have a VR port, but without the game being exclusive to one format or the other. While the game had been developed around its VR elements, it could have had a non-VR counterpart sold alongside it, without people having to rely on mods to do so. However, the game would’ve sold a lot more copies if it had been more accessible to those who wanted to play it. Not only that, but Alyx changed the expectations of the general public about what was possible in the VR engines. It was a controversially strategic move on Steam's behalf, with at least a few fans buying and investing in headsets in order to play it. With the release of Half-Life: Alyx being exclusive on VR headsets, it excluded a lot of hardcore, lifelong fans. Whether it does a separate multiplayer story alongside the main one, or simply adapt it to account for two players is up to the devs. Of course, it would be difficult to integrate this alongside the single-player story, but Valve has had enough time to figure out how to do that by now. It would be great to see a more cohesive cooperative experience in Portal 3. This is all the more apparent when players want to show their kids or younger siblings their favourite game from their childhood, but they have to miss out on the legendary story. It was simply a sequence of chapters that increased in difficulty. The base game co-op mode had no story though. It was phenomenal for its time, and provided hours of content with friends, especially with the support of the Steam Workshop. However, there is one major lost opportunity in that the cooperative experience feels a little hollow. Portal 2 is considered an almost flawless game, even by its biggest critics. They could be more unstable, or the mechanics could be changed to only work one way, for example. ![]() Whether Black Mesa stole the portal technology or managed to make their own independently, it would be easy to make them work slightly differently than the ones we’re used to. This could even lead to fresh and unique gameplay based on the old formula. The fact that Half-Life and Portal exist in the same universe makes them the direct competitor to the Aperture labs. There is a more interesting angle that could be explored though, and that is found in the Black Mesa facility. The game could showcase the relationship between Cave Johnson and his secretary, who would go on to become GlaDOS. That doesn’t mean that the universe isn’t rich enough to sustain another story, though.Ī prequel seems like an easy option for Portal 3. This means a sequel set after the game seems pretty unlikely. Protagonist Chell managed to finally make it to the elevator and escape the Aperture Facility, GlaDOS gets her peace of mind by being surrounded by turrets to experiment on, and Wheatley was ejected into space. ![]() Portal 2 ended with all the character's story arcs being wrapped up quite nicely. ![]()
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